Tuesday, January 22, 2013

Tutorial for Sculpting on UV’s in Zbrush



The goal of this tutorial is to show how you can quickly create & edit a normal map without baking and without having to use Photoshop filters and gradient alone (which tend to give a volume-less, procedural, flat looking normal map).  Some of you may know a lot of the basic's I am covering, but advanced game developers should get some helpful info here as well!


Have any comments or questions? Just reply to this posting and I'll get back to you!